
The Tactician's Guild
You write the orders. They follow them — to glory or to the grave.
A tactics-driven guild management game. Recruit heroes, write their battle orders — when an ally drops below half, heal the weakest — take contracts, and watch every fight unfold exactly as you planned. Rest the tired, heal the wounded, and lead your guild to the Warlord's Hall.

How it works
- Every tactic is one sentence: When → Do → On. Heroes read their tactics top to bottom and run the first one that applies.
- Fights run on their own at x0.5 to x4. The active tactic lights up, and when the fight ends, What happened tells you who did 1 damage 34 times against armor.
- No pause, no rewind. If someone falls, they fell. Fix the plan, not the dice.
- Same seed, same fight: share your seed and race a friend.

Run a guild
- 8 classes: warrior, healer, archer, barbarian, paladin, mage, rogue, bard. Every campaign rolls different recruits.
- Volunteers above or below their class average, personality traits that change numbers but never decisions, level-up cards.
- Fatigue that makes you rotate, wounds that become scars, and rooms with posts: the Infirmary, the Baths, the Training Yard, the Forge.
- Conditions and targets are pieces: buy copies, place them in tactics, move them between heroes. The guild tree opens new ways to read a fight, node by node.
- A board of contracts with stars and modifiers (Armored, Ambush, Elite, Swarm, Bounty). Three regions up to the Warlord's Hall, then endless play with a rank.
- Gamepad from day one, mouse and touch. Your campaign is saved in the browser.

About this version
- What is here: a 30–40 minute campaign plus endless play.
- What is not (yet): class specializations, more regions, parallel parties.
- What we want to know: did you have to change tactics or your party between missions, and did it feel good to watch them work? Tell us in the comments, with your seed.
Nauco Labs. Icons by game-icons.net (CC BY 3.0), fonts under the OFL, sounds CC0; the full list is in the game's Credits. Music generated with Suno.
| Published | 14 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Hezaro |
| Genre | Strategy |
| Made with | Godot |
| Tags | Auto Battler, Controller, Fantasy, Godot, Management, Singleplayer, Tactical, Tactical RPG |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| AI Disclosure | AI Assisted, Code, Sounds |







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